Event 4: Extra Credit 1


On May 31, 2018, I attended UCLA Design Media Arts presents Weak or No Signal, the final MFA showcase of the graduating class of 2018 which was located at the New Wight Gallery at UCLA’s Broad Art Center. This event was for Cannily co-opting a large range of vocabularies the show articulates contemporary subject matters, from hyper-mediated social relationships to artificial intelligence; technological utopianism; and the increasing fallibility of the image. The work draws from pop imagery, pseudoscience, native American and Mexican representations, corporate aesthetics and cinema, immersing the viewer into unfamiliar territory. Immersive theater, virtual reality and exotic animals comprise some of the more unexpected encounters of this exhibition (Weak or No Signal MFA).

Me at the Weak or No Signal Event

When I saw Latent Space: Facile Substance by A M Chung, I had to stop and watch this art piece very closely because everything was so small and compact. I liked how she dealt with the lighting and shrined everything. Even though it was not biologically connected, I feel like she used nanotech + art idea to make her project. I wish she was next to me so I can ask her questions what exactly this is.

Latent Space: Facile Substance by A M Chung

I think Virtual Reality (VR) is one of the most innovative technology that has been made recently. Virtual reality means experiencing things through our computers that don't really exist (What is Virtual Reality). With VR headset and with certain smartphones or other devices, you can see the “virtual reality.” I you want to see and hear the ocean, all you can do is play the VR at the ocean that you want to go and play some wind blowing music. In this picture it looks like he was virtually experiencing surgery. This reminded me of robotics + art and biotechnology + art. It reminded me of robotics + art because VR itself is a robotic device and he used that technology to connect with art by expressing that patient was being treated with VR.

A Person Testing VR

In the article for decades, the acquisition of technical skills in the operating room under the supervision of senior surgeons has been the only way for junior doctors to receive surgical training (Li, Lan). If it is possible in the future, I hope someone can actually be treated by VR. It does not have to be surgical or physically curable but by looking at beautiful nature or artwork, I hope people can be at least psychologically cured. I would highly recommend this event because not only all the art works were related to that we learned in class, (Robotics, MedTech, BioTech, etc.), they were actually fascinating to watch. I like how people were acting to be in real situation and everything was moving.





Work cited

1)     3 Ways Virtual Reality Is Transforming Medical Care.” NBCNews.com, NBCUniversal News Group, www.nbcnews.com/mach/science/3-ways-virtual-reality-transforming-medical-care-ncna794871.
2)     Joch, Alan. “Healthcare Treatment, Training Reaches New Heights with VR.” Technology Solutions That Drive Healthcare, 2 Feb. 2018, healthtechmagazine.net/article/2018/02/healthcare-treatment-training-reaches-new-heights-vr.
3)     Keller, Michelle Sophie, et al. Advances in Pediatrics., U.S. National Library of Medicine, Dec. 2017, www.ncbi.nlm.nih.gov/pmc/articles/PMC5750416/.
4)     Li, Lan, et al. Advances in Pediatrics., U.S. National Library of Medicine, 2017, www.ncbi.nlm.nih.gov/pmc/articles/PMC5622235/.
6)     “What Is Virtual Reality? - A Simple Introduction.” Explain That Stuff, 14 Mar. 2018, www.explainthatstuff.com/virtualreality.html.


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Week 4: MedTech + Art

Week 2: Math + Art

Week 1: Two Cultures